I am working with FBX SDK 2013.3 and project on DirectX. I need some basic knowledge, Think that i have a cube, exported from Maya with.fbx extension, it has animation but problem isn't that now. Now i need Load this.fbx file to DirectX, so indices,vertex positions must be handle. For a detailed report of conversion support for this version, see the Maya Compatibility Chart. FBX Conversion support. Products and versions covered. 0 contributions. In-Product View. Convert them to a file texture first. Software untuk membuka file pdf yang terkunci. Note: The Maya FBX Plug-in ignores any maps applied to unsupported channels on export. M_numVertices = 24; m_numFaces = 12; m_numIndices = 36; E3DVertex v[ 24]; // Fill in the front face vertex data. V[ 0] = E3DVertex(- 1.0f, - 1.0f, - 1.0f, 0.0f, 0.0f, - 1.0f, 0.0f, 1.0f); v[ 1] = E3DVertex(- 1.0f, 1.0f, - 1.0f, 0.0f, 0.0f, - 1.0f, 0.0f, 0.0f); v[ 2] = E3DVertex( 1.0f, 1.0f, - 1.0f, 0.0f, 0.0f, - 1.0f, 1.0f, 0.0f); v[ 3] = E3DVertex( 1.0f, - 1.0f, - 1.0f, 0.0f, 0.0f, - 1.0f, 1.0f, 1.0f); // Fill in the back face vertex data. V[ 4] = E3DVertex(- 1.0f, - 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); v[ 5] = E3DVertex( 1.0f, - 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f); v[ 6] = E3DVertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f); v[ 7] = E3DVertex(- 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f); // Fill in the top face vertex data. V[ 8] = E3DVertex(- 1.0f, 1.0f, - 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f); v[ 9] = E3DVertex(- 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f); v[ 10] = E3DVertex( 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f); v[ 11] = E3DVertex( 1.0f, 1.0f, - 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f); // Fill in the bottom face vertex data. Dream team fsx crack product key. V[ 12] = E3DVertex(- 1.0f, - 1.0f, - 1.0f, 0.0f, - 1.0f, 0.0f, 1.0f, 1.0f); v[ 13] = E3DVertex( 1.0f, - 1.0f, - 1.0f, 0.0f, - 1.0f, 0.0f, 0.0f, 1.0f); v[ 14] = E3DVertex( 1.0f, - 1.0f, 1.0f, 0.0f, - 1.0f, 0.0f, 0.0f, 0.0f); v[ 15] = E3DVertex(- 1.0f, - 1.0f, 1.0f, 0.0f, - 1.0f, 0.0f, 1.0f, 0.0f); // Fill in the left face vertex data. V[ 16] = E3DVertex(- 1.0f, - 1.0f, 1.0f, - 1.0f, 0.0f, 0.0f, 0.0f, 1.0f); v[ 17] = E3DVertex(- 1.0f, 1.0f, 1.0f, - 1.0f, 0.0f, 0.0f, 0.0f, 0.0f); v[ 18] = E3DVertex(- 1.0f, 1.0f, - 1.0f, - 1.0f, 0.0f, 0.0f, 1.0f, 0.0f); v[ 19] = E3DVertex(- 1.0f, - 1.0f, - 1.0f, - 1.0f, 0.0f, 0.0f, 1.0f, 1.0f); // Fill in the right face vertex data. Submitted on 4/19/2017 Review title of DanielFailed on first use. But eventually it worked I installed the Windows App, and tried to view the UnityChan fbx files. It just showed the head. Gta vice city monty download. It turned out to be a structure this App could not understand. I redid the UnityChan.FBX with Adobe's Mixamo, and now it works. I suspect incompatible versions of the FBX SDK?? Anyway, it seems to work pretty well, but (1) could use better error handling and (2) a 'quick-tip' help to assists in the navigation for new users (like me!).
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